Battle for middle earth 2 mac version
Don't hesitate to PM me if you find any more issues or have any questions! I hate to ask but any chance at all this will work with PC? These games are PC-native, for crying out loud. Man, now I'm wishing I would've written the launcher in Java so that it'd be multi-platfofm haha, but unfortunately I wrote most of the code in Swift, which doesn't run on Windows natively. Even if the app itself could run on Windows, it'd perform pretty bad because it'd essentially be windows emulating a Mac environment, which is emulating windows If that makes sense haha.
Heres their download page if you don't already have the game installed, and I'd recommend installing T3A Online as well as their launcher for it. They have decent guides there as well if you run into problems. I'm running into a graphics issue. Had something similar with your BFME 2 port, but setting to low settings cleared it there. About 2 or so seconds after you spawn in a skirmish, as soon as your starting units settle, they develope black shadows that stay persistent when panning the camera. This happens to all sprites on the screen and the whole thing becomes a black shadowy mess that's unplayable.
I've tried fiddling with all the graphics settings, thoughts? Mid MacBook pro Hey, thanks for letting me know! I'm gonna look into that tonight since I'm already working on the game, so I'll try and figure out a fix. Cake Day.
Looks like you're using new Reddit on an old browser. Hey guys! Steps to play online via T3A: Create an account with T3AOnline , and make sure you also set up its corresponding Revora account Double check that your firewall is disabled, or online won't work. Continue this thread. More posts from the bfme community.
Jan 13, Cake Day. With his army, Sauron moves forward with his plan to destroy the remaining Good forces in the North. The Battle for Middle-earth II received generally favorable reviews from video game critics. Reviews praised the game's integration of the Lord of the Rings universe into a real-time strategy title, while criticism targeted the game's unbalanced multiplayer mode.
A Windows expansion pack for the game was released on November 28, , called The Rise of the Witch-king , which features a new faction known as Angmar , new units, and several gameplay improvements. The Battle for Middle-earth II is a real-time strategy game. Similar to its predecessor , the game requires that the player build a base with structures to produce units, gather resources, research upgrades, and provide defenses.
Units are used to attack the enemy and defend the player's base. Players win matches by eliminating all enemy unit producing structures. They can also construct arrow and catapult towers on building plots around a fortress to provide defensive support and basic protection. Units are classified into one of several classes: infantry , ranged ,   pikemen ,   cavalry ,  or siege.
The item can be used to summon one of two ring heroes for a price of 10, resources, Galadriel and Sauron , depending on the player's faction. Ring heroes have extremely strong armor and powerful attacks, making them among the game's most over-powered units. The War of the Ring mode carried over from the first game in the series combines turn-based strategy elements with real-time skirmishes.
Middle-earth is divided into territories; players can construct buildings to produce troops only in a claimed territory. During each turn, the player can move their armies into neutral and enemy territories to take control of them. While neutral territories are conquered by simply entering them, enemy territories must be wrested from the other player by defeating them in a skirmish.
Troops can be garrisoned in conquered territories to defend against enemy attacks. When the player chooses to attack another territory, or one of their territories is being invaded by an enemy, they can either simulate the match and let the computer determine the outcome, or play the match by commanding the units in real time. The winner of the skirmish gains the territory, and all surviving units gain experience points.
To win the game, players must either control the enemy's capital territory, or take over a given number of territories in Middle-earth. Rohan and Gondor are combined into one faction called Men of the West. Along with Mordor and Isengard from the first game , there are six playable factions.
The troops of Gondor provide a solid offense and defense with standard infantry and archers, and the Rohirrim of Rohan act as elite cavalry.
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The Elven archers are effective at inflicting damage from a distance, and their support units, the Ents, can perform a combination of melee and siege attacks, they are often considered the strongest defensive faction due to their strong missile units and powerful 'silverthorn arrows'. Although slow and expensive, Dwarven infantry, pikemen, and axe-throwers are very powerful and well-armored allowing them to prevail in even the longest clashes with enemy troops.
A collection of wild creatures and beasts of Middle-earth make up the Goblin faction, this includes goblins, trolls, spiders, and dragons, which are effective in large numbers. Their only advantage is that the goblin archer and soldier units are cheap to make at only 75 resources and build faster than other basic infantry. Isengard troops are highly trained Uruk-hai under Saruman 's command. Berserkers are used by Isengard as one-man armies that move extremely fast and deal significant damage particularly to enemy buildings and heroes. Additionally, Isengard is the only Evil faction that can build walls.
Mordor Orcs have tough armor, making them useful for absorbing enemy damage while stronger units attack enemies. Trolls contribute greatly to the Mordor offensives, having strong melee attacks and the ability to throw boulders or wield trees like swords.
Can you play Battle of Middle Earth on a Mac?
Set in the regions of northern Middle-earth , the game focuses on the events of the War in the North. Some characters were altered in their appearances, abilities, and roles; for instance, a combat role in the game is given to Tom Bombadil , a merry and mysterious hermit who appears in The Lord of the Rings but does not take part in the war.
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Both campaigns focus on the battles fought by the newly introduced factions: the Elves, Dwarves, and Goblins. The Evil Campaign follows an alternative version of the War in the North. Despite heavy resistance, the forest is overrun, with Celeborn slain and Galadriel having fled to Rivendell ; even Caras Galadhon collapses under the sheer force of the massive invasion.
The Mouth peers eagerly into the captured Mirror of Galadriel for his next attack, as his Goblins celebrate their triumph over the Elves amidst the ruins of the once-mighty ancient stronghold. The Elven port is destroyed and captured, and the march across Eriador begins; Hobbits of the Shire are chosen as the next target.
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The Goblins annihilate the well-trained army and kill Wormtongue, taking the Shire for themselves. Gorkil continues marching west and besieges Fornost , the fortified ruins of the ancient capitol of Arnor.
Sauron launches a concurrent campaign east of the Misty Mountains. For the final battle against the Good factions in the North, the Goblin horde and Sauron's forces from Mordor converge at Rivendell, the last surviving stronghold against Sauron in Middle-earth. Eagles, the Dead Men of Dunharrow , Galadriel and her surviving Elves, and the remnants of the Fellowship of the Ring arrive to help Arwen and Elrond, but Sauron having attained full power through recovering the One Ring from the dead Frodo and all his gathered forces enter the battle and completely destroy the remaining Good forces in the North.
The Elven hero Glorfindel discovers an impending attack on the Elven sanctuary of Rivendell. Thanks to the early warning, Elrond's forces in Rivendell manage to repel the Goblins' attacks. Following the battle, Elrond realizes that the Elves and Dwarves must join forces to purge the threat of Sauron's forces in the North. The next battle takes place in the Goblin capital of Ettenmoors , where the Goblin fortress is destroyed, and Gorkil the Goblin King is killed.
The Battle for Middle-Earth:Reforged
After their victory, the heroes are informed that the Goblins, on Sauron's command, enlisted the service of a Dragon named Drogoth who is laying waste to the Dwarves of the Blue Mountains. The heroes make their way to the Blue Mountains and help the Dwarven army defeat Drogoth and his Goblins. The Dwarves, who have been reluctant to ally with the Elves, eventually decide to come to the aid of the Grey Havens.
With the Goblins defeated and all of Eriador pacified, the Dwarven-Elven alliance is tested by Sauron's forces. After a long battle against the Mouth of Sauron's army, Elven reinforcements from Mirkwood led by the Elven king Thranduil arrive and save the Dwarves, defeating the Mouth of Sauron and his army. The Good forces and its three combined armies overcome the defenses and destroy the fortress, eliminating the last threat in the North.
This agreement was complementary to a separate arrangement made between the two companies in That agreement gave Electronic Arts the rights to build video games based on The Lord of the Rings film trilogy. The new deal gives Electronic Arts the opportunity to create video games with original stories tied closely with the Lord of the Rings universe. During his voiceover session, he noted, "I always find voice work really fascinating because you are working on one element of your make up as an actor—focusing more intently on one part of your toolbox if you like—in a way so everything seems to go into producing that vocal effect.
On January 13, , Electronic Arts reported that an Xbox version of The Battle for Middle-earth II was under development, and it was promised to feature a "unique and intuitive control scheme" developed by video game designer Louis Castle , co-founder of the real-time strategy developer Westwood Studios.
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Players would be able to play online via the Xbox Live service. Castle was excited to port the game to a console, stating, "Living these cinematic battles in high-definition with stunning surround sound, all from the comfort of your living room couch on the Xbox , is an extraordinary experience. The game's water effects received substantial upgrades because of the large role naval battles play in The Battle for Middle-earth II.
The developers endeavored to make the surface of oceans and lakes look realistic by using techniques similar to those applied in films when creating computer-generated ocean water. The digital water simulates deep ocean water by reflecting its surroundings on the surface, and wave technology was used to create large waves along coastlines to immerse the player in the game experience.
Lost towns, corals, and fish were added underwater to add to the effect. Water was chosen as the first graphical component of The Battle for Middle-earth II to take advantage of DirectX 9 programmable shaders. These additions were part of an overall Electronic Arts strategy to continue the Lord of the Rings experience that began with the trilogy film series.
As cinematic director of The Battle for Middle-earth II , Richard Taylor was responsible for designing the game's opening and closing sequences, as well as campaign and mission introductions and endings. As the first Electronic Arts video game to be given free rein on material from The Lord of the Rings universe, several lands, characters, and creatures from the books appear visually for the first time in the game's cut scenes.